Classical Term Rewriting

Rule-based rewriting

Rewrite rules match and transform an expression. A rule is written using either the @rule or @theory macros. It creates a callable Rule object.

Basics of rule-based term rewriting in Metatheory.jl

NOTE: for a real world use case using mathematical constructs, please refer to SymbolicUtils.jl. SU provides optimized types for mathematical expressions, code generation and a polished set of rules for simplification.

Here is a simple symbolic rewrite rule, that uses formula for the double angle of the sine function:

using Metatheory

r1 = @rule sin(2(~x)) --> 2sin(~x)*cos(~x)

expr = :(sin(2z))
r1(expr)

The @rule macro takes a pair of patterns – the matcher and the consequent (@rule matcher OPERATOR consequent). If an expression matches the matcher pattern, it is rewritten to the consequent pattern. @rule returns a callable object that applies the rule to an expression. There are different kinds of rule in Metatheory.jl:

Rule operators:

  • LHS => RHS: create a DynamicRule. The RHS is evaluated on rewrite.
  • LHS --> RHS: create a RewriteRule. The RHS is not evaluated but symbolically substituted on rewrite.
  • LHS == RHS: create a EqualityRule. In e-graph rewriting, this rule behaves like RewriteRule but can go in both directions. Doesn't work in classical rewriting.
  • LHS ≠ RHS: create a UnequalRule. Can only be used in e-graphs, and is used to eagerly stop the process of rewriting if LHS is found to be equal to RHS.

You can use dynamic rules, defined with the => operator, to dynamically compute values in the right hand of expressions. This is the default behaviour of rules in SymbolicUtils.jl Dynamic rules, are similar to anonymous functions. Instead of a symbolic substitution, the right hand of a dynamic => rule is evaluated during rewriting: the values that produced a match are bound to the pattern variables.

~x in the example is what is a slot variable (or pattern variable) named x. In a matcher pattern, slot variables are placeholders that match exactly one expression. When used on the consequent side, they stand in for the matched expression. If a slot variable appears twice in a matcher pattern, in classical rewriting all corresponding matches must be equal (as tested by Base.isequal function). Hence this rule says: if you see something added to itself, make it twice of that thing, and works as such.

If you try to apply this rule to an expression with triple angle, it will return nothing – this is the way a rule signifies failure to match.

r1(:(sin(3z))) === nothing

Slot variable (matcher) is not necessary a single variable

r1(:(sin(2*(w-z))))

but it must be a single expression

r1(:(sin(2*(w+z)*(α+β)))) === nothing

Rules are of course not limited to single slot variable

r2 = @rule sin(~x + ~y) --> sin(~x)*cos(~y) + cos(~x)*sin(~y);

r2(:(sin(α+β)))

If you want to match a variable number of subexpressions at once, you will need a segment variable. ~xs... in the following example is a segment variable:

@rule(+(~xs...) => xs)(:(x + y + z))

~xs is a vector of subexpressions matched. You can use it to construct something more useful:

r3 = @rule *(~ys...)^~x => :((*)($(map(y-> :($y^$x), ys)...)));

r3(:((w*w*α*β)^2))

Predicates for matching

Matcher pattern may contain slot variables with attached predicates, written as ~x::p where p is either

  • A function that takes a matched expression and returns a boolean value. Such a slot will be considered a match only if p returns true.
  • A Julia type. Will be considered a match if and only if the value matching against x has a type that is a subtype of p (typeof(x) <: p)

Similarly ~x::g... is a way of attaching a predicate g to a segment variable. In the case of segment variables g gets a vector of 0 or more expressions and must return a boolean value. If the same slot or segment variable appears twice in the matcher pattern, then at most one of the occurrence should have a predicate.

For example,

r = @rule +(~x, ~y::(ys->iseven(length(ys)))...) => "odd terms";

@show r(:(a + b + c + d))
@show r(:(b + c + d))
@show r(:(b + c + b))
@show r(:(a + b))

Declaring Slots

Slot variables can be declared without the ~ using the @slots macro

@slots x y @rule sin(x + y) => sin(x)*cos(y) + cos(x)*sin(y);

This works for segments as well:

@slots xs @rule(+(~xs...) => xs);

The @slots macro is superfluous for the @rule, @capture and @theory macros. Slot variables may be declared directly as the first arguments to those macros:

@rule x y sin(x + y) => sin(x)*cos(y) + cos(x)*sin(y);

Theories

In almost all use cases, it is practical to define many rules grouped together. A set of rewrite rules and equalities is called a theory, and can be defined with the @theory macro. This macro is just syntax sugar to define vectors of rules in a nice and readable way.

t = @theory x y z begin 
    x * (y + z) --> (x * y) + (x * z)
    x + y       ==  (y + x)
    #...
end;

Is the same thing as writing

v = [
    @rule x y z  x * (y + z) --> (x * y) + (x * z)
    @rule x y x + y == (y + x)
    #...
];

Theories are just collections and can be composed as regular Julia collections. The most useful way of composing theories is unioning them with the '∪' operator. You are not limited to composing theories, you can manipulate and create them at both runtime and compile time as regular vectors.

using Metatheory
using Metatheory.Library

comm_monoid = @commutative_monoid (*) 1
comm_group = @theory a b c begin
    a + 0 --> a
    a + b --> b + a
    a + inv(a) --> 0 # inverse
    a + (b + c) --> (a + b) + c
end
distrib = @theory a b c begin
    a * (b + c) => (a * b) + (a * c)
end
t = comm_monoid ∪ comm_group ∪ distrib

Composing rewriters

Rules may be chained together into more sophisticated rewriters to avoid manual application of the rules. A rewriter is any callable object which takes an expression and returns an expression or nothing. If nothing is returned that means there was no changes applicable to the input expression. The Rules we created above are rewriters.

The Metatheory.Rewriters module contains some types which create and transform rewriters.

  • Empty() is a rewriter which always returns nothing
  • Chain(itr) chain an iterator of rewriters into a single rewriter which applies each chained rewriter in the given order. If a rewriter returns nothing this is treated as a no-change.
  • RestartedChain(itr) like Chain(itr) but restarts from the first rewriter once on the first successful application of one of the chained rewriters.
  • IfElse(cond, rw1, rw2) runs the cond function on the input, applies rw1 if cond returns true, rw2 if it returns false
  • If(cond, rw) is the same as IfElse(cond, rw, Empty())
  • Prewalk(rw; threaded=false, thread_cutoff=100) returns a rewriter which does a pre-order (from top to bottom and from left to right) traversal of a given expression and applies the rewriter rw. threaded=true will use multi threading for traversal. Note that if rw returns nothing when a match is not found, then Prewalk(rw) will also return nothing unless a match is found at every level of the walk. If you are applying multiple rules, then Chain already has the appropriate passthrough behavior. If you only want to apply one rule, then consider using PassThrough. thread_cutoff is the minimum number of nodes in a subtree which should be walked in a threaded spawn.
  • Postwalk(rw; threaded=false, thread_cutoff=100) similarly does post-order (from left to right and from bottom to top) traversal.
  • Fixpoint(rw) returns a rewriter which applies rw repeatedly until there are no changes to be made.
  • FixpointNoCycle behaves like Fixpoint but instead it applies rw repeatedly only while it is returning new results.
  • PassThrough(rw) returns a rewriter which if rw(x) returns nothing will instead return x otherwise will return rw(x).

Chaining rewriters

Several rules may be chained to give chain of rules. Chain is an array of rules which are subsequently applied to the expression. Important feature of Chain is that it returns the expression instead of nothing if it doesn't change the expression It is important to notice, that chain is ordered, so if rules are in different order it wouldn't work the same as in earlier example

One way to circumvent the problem of order of applying rules in chain is to use RestartedChain, it restarts the chain after each successful application of a rule, so after a rule is hit it (re)starts again and it can apply all the other rules to the resulting expression. You can also use Fixpoint to apply the rules until there are no changes.